Pixelrat (обсуждение | вклад) (Новая страница: «{{Программа |Положение карточки = |Скриншот = |Разработчик = Neil Baldwin |Платформа = [[Nintendo Famicom]…») |
Pixelrat (обсуждение | вклад) |
||
(не показаны 4 промежуточные версии этого же участника) | |||
Строка 1: | Строка 1: | ||
− | {{Программа | + | {{Программа/Музыка |
− | + | | Скриншот = | |
− | |Скриншот = | + | | Разработчик = Neil Baldwin |
− | |Разработчик = Neil Baldwin | + | | Поддерживаемая платформа = Nintendo Famicom |
− | | | + | | Нативный софт = 1 |
− | | | + | | Windows = 0 |
− | |Статус = | + | | Mac = 0 |
− | | | + | | Linux = 0 |
+ | | Android = 0 | ||
+ | | iOS = 0 | ||
+ | | Статус = | ||
+ | | Сайт = http://www.nes-audio.com/ | ||
}} | }} | ||
− | |||
− | + | NES Audio Tools by Neil Baldwin - это набор нативных программ для NES. Запускать можно при помощи флеш-картриджа | |
+ | |||
+ | Что входит в состав: | ||
+ | ==cajoNES== | ||
cajoNES is another drum synth but this time focused more on performance and random generation to create sounds with a super-fast synth engine. | cajoNES is another drum synth but this time focused more on performance and random generation to create sounds with a super-fast synth engine. | ||
− | + | ==SMMM== | |
SUPER MAGIC MUSIC MAKER! It makes music. It makes magic. It makes magic music. It's heart is made of mathematics and unicorns! | SUPER MAGIC MUSIC MAKER! It makes music. It makes magic. It makes magic music. It's heart is made of mathematics and unicorns! | ||
Semi-interactive random music generator. With secret visualizers. And a star-field! | Semi-interactive random music generator. With secret visualizers. And a star-field! | ||
− | + | ==PR8== | |
PR8 takes everything and turns it on it's head. It's a drum-machine-style synth but is also so much more. Uses 6 'virtual' tracks and the drum 'instruments' are able to use any combination of all of the NES's hardware voices SIMULTANEOUSLY! | PR8 takes everything and turns it on it's head. It's a drum-machine-style synth but is also so much more. Uses 6 'virtual' tracks and the drum 'instruments' are able to use any combination of all of the NES's hardware voices SIMULTANEOUSLY! | ||
Tons of features and 180hz refresh rate for fast pitch sweeps and other effects. And yes, it has Auto Echo too! | Tons of features and 180hz refresh rate for fast pitch sweeps and other effects. And yes, it has Auto Echo too! | ||
− | + | ==Pulsar== | |
Pulsar (rightly) gained the nickname of 'LSDJ for the NES'. I did add my own little twists though. Features a very similar UI to LSDJ so LSDJ users will find it reasonably familiar. Highlights include Auto Echo (of course!), complex Table-based FX, a unique 'multi-voice' table effect, amplitude modulation 'distortion', scaleable 180hz refresh rate for higher fidelity. | Pulsar (rightly) gained the nickname of 'LSDJ for the NES'. I did add my own little twists though. Features a very similar UI to LSDJ so LSDJ users will find it reasonably familiar. Highlights include Auto Echo (of course!), complex Table-based FX, a unique 'multi-voice' table effect, amplitude modulation 'distortion', scaleable 180hz refresh rate for higher fidelity. | ||
− | + | ==NTRQ== | |
NTRQ was my attempt at making a 'proper' computer-style tracker on the NES. | NTRQ was my attempt at making a 'proper' computer-style tracker on the NES. | ||
Features include: variable pattern length, software/hardware pitch sweep, smooth pitch slide and vibrato, complex arpeggios, duty modulation, Auto Echo, speed table (groove), software ADSR, delay, detune. | Features include: variable pattern length, software/hardware pitch sweep, smooth pitch slide and vibrato, complex arpeggios, duty modulation, Auto Echo, speed table (groove), software ADSR, delay, detune. | ||
− | + | ==Nijuu== | |
'Nijuu' is a compilable audio/music macro-language that uses ASM6 6502 assembler to output either a NES ROM or a .NSF file of your music. Similar in approach to MML but is actually based very heavily on my original NES audio drivers that I used for game music. Developed much further to include the now infamous Auto-Echo effect and also some random generative features and a tool to convert simple MIDI data to compilable text. | 'Nijuu' is a compilable audio/music macro-language that uses ASM6 6502 assembler to output either a NES ROM or a .NSF file of your music. Similar in approach to MML but is actually based very heavily on my original NES audio drivers that I used for game music. Developed much further to include the now infamous Auto-Echo effect and also some random generative features and a tool to convert simple MIDI data to compilable text. |
Текущая версия на 00:41, 3 декабря 2019
К списку программ
Поддерживаемая ОС:
Поддерживаемая платформа: Nintendo Famicom
Разработчик: Neil Baldwin
Сайт: http://www.nes-audio.com/
NES Audio Tools by Neil Baldwin - это набор нативных программ для NES. Запускать можно при помощи флеш-картриджа
Что входит в состав:
cajoNES
cajoNES is another drum synth but this time focused more on performance and random generation to create sounds with a super-fast synth engine.
SMMM
SUPER MAGIC MUSIC MAKER! It makes music. It makes magic. It makes magic music. It's heart is made of mathematics and unicorns!
Semi-interactive random music generator. With secret visualizers. And a star-field!
PR8
PR8 takes everything and turns it on it's head. It's a drum-machine-style synth but is also so much more. Uses 6 'virtual' tracks and the drum 'instruments' are able to use any combination of all of the NES's hardware voices SIMULTANEOUSLY!
Tons of features and 180hz refresh rate for fast pitch sweeps and other effects. And yes, it has Auto Echo too!
Pulsar
Pulsar (rightly) gained the nickname of 'LSDJ for the NES'. I did add my own little twists though. Features a very similar UI to LSDJ so LSDJ users will find it reasonably familiar. Highlights include Auto Echo (of course!), complex Table-based FX, a unique 'multi-voice' table effect, amplitude modulation 'distortion', scaleable 180hz refresh rate for higher fidelity.
NTRQ
NTRQ was my attempt at making a 'proper' computer-style tracker on the NES.
Features include: variable pattern length, software/hardware pitch sweep, smooth pitch slide and vibrato, complex arpeggios, duty modulation, Auto Echo, speed table (groove), software ADSR, delay, detune.
Nijuu
'Nijuu' is a compilable audio/music macro-language that uses ASM6 6502 assembler to output either a NES ROM or a .NSF file of your music. Similar in approach to MML but is actually based very heavily on my original NES audio drivers that I used for game music. Developed much further to include the now infamous Auto-Echo effect and also some random generative features and a tool to convert simple MIDI data to compilable text.