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Intense Tech with Defence Mech — различия между версиями
(LSDj Wave Synth Deep Dive Part 2)
(Don’t Sleep on Z)
Строка 267: Строка 267:
 
==Don’t Sleep on Z==
 
==Don’t Sleep on Z==
 
''Оригинальная статья на [https://chiptuneswin.com/blog/intense-tech-with-defense-mech-dont-sleep-on-z-feat-hypnogram/ chiptuneswin.com]''<br/>
 
''Оригинальная статья на [https://chiptuneswin.com/blog/intense-tech-with-defense-mech-dont-sleep-on-z-feat-hypnogram/ chiptuneswin.com]''<br/>
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<spoiler text="Перевода пока нет">
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Hello, I’m Defense Mechanism! Welcome back to Intense Tech, where we take an in-depth look at some of the features of LSDj to both help you level up your understanding and your skills as an artist!
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In last month’s lesson, we looked at the wave synth. We’ll be detouring away from wave synthesis for a couple lessons, but we’ll return after we lay the groundwork for an exciting wave synth lesson! This month, we’ll take a look at the Z command for LSDj and explore how it can spice up your life!
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Note: An earlier version of this post, written by Hypnogram appears at: https://hypnogrammusic.blogspot.com/2016/03/dontsleep-on-z-by-h-ypnogram.html > (Used with permission – Thanks Noah!)
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Like the LSDj Wave synth which we looked at in the last two tutorials, the perplexing Z command is often misunderstood. Let’s clear the matter up with some fun demonstrations of creative uses of the Z command. By the end of this lesson, you’ll be armed with a load of new techniques for adding some controlled chaos to your compositions!
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To begin, let’s take to the LSDj manual (version 6), to get at exactly what the Z command is:
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    Z: RandomiZe
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    The Z command repeats the last non-Z command, adding a random number to the original command value. The Z value controls the maximum value of each digit to be added.
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Now, let’s get right into learning via example:
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Random Vibrato
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{{Video:http://chipwiki.ru/music/intensetechwithdefencemech/3-1.mp4|width=320}}
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For the first example, I’ll break things down step by step. On step 0, we have a note with a V00 command. Every other step afterwards, we have the same note with a Z03 command. Since the last non-Z command was V, each Z03 will act as another V command, applying one value out of four possible values: either V00 again, V01, V02, or V03. However, it will not add to or otherwise affect the previous Z command – so you can’t randomize a Z command itself.
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Random Duty Cycle
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It may not entirely make sense at first how the Z command could apply to a case like pulse duty cycle, since the W command uses graphical values instead of numbers, but rest assured it works very well.
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12.5% pulse width = 00<br/>
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25% pulse width = 01<br/>
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50% pulse width = 02<br/>
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75% pulse width = 03<br/>
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{{Video:http://chipwiki.ru/music/intensetechwithdefencemech/3-2.mp4|width=320}}
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In this example, we are alternating between left-only and right-only panning. However, if we wanted to randomly choose between both channels on, left channel only, and right channel only, we would set our initial O command to OL_, then use successive Z02 commands.
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In version 6, the Z command also works in tables, where it will randomize the last effect used in the table. Randomly alternating between OLR and O__ can be used on a table for an instrument with Automate=ON for a random gating effect, as shown here:
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{{Video:http://chipwiki.ru/music/intensetechwithdefencemech/3-3.mp4|width=320}}
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In this case and in the case of pulse duty cycle changes above, if the range of the Z command exceeds these 4 values, the value will be the remainder after the Z value is divided by 4. For example, if Z17 randomly applies the value of 17 to our P or O command, 17 divides into 4 4 times (16) while leaving a remainder of 1, so this Z command would apply the same effect as it would if it were applying the value of 01.
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Random Melody
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Let’s note the second part of the LSDj manual’s description of the Z command, where it states that Z controls “the maximum value of each digit to be added.” This means that each digit of the Z command functions independently of the other.
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Example:
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* Z02 adds one of 0, 1, 2 to the original value
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* Z20 adds one of 0, 10, 20 to the original value.
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* Z22 adds one of 0, 1, 2, 10, 11, 12, 20, 21, 22 to the original value.
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Note: Randomize does not work with Hop, Groove and Delay commands at the moment.
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This can be useful in cases where we want to randomize pitch, for instance using the F command. Fxy controls pulse finetune with the second digit y, and the first digit x controls the tuning for pulse channel 2. x represents how many semitones (half-steps) should be added to the current note. So by applying ZF0, we can randomize a melody, but only in pulse channel 2. Each Z command will add any note in between and including our current note to an octave plus a major third above it.
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{{Video:http://chipwiki.ru/music/intensetechwithdefencemech/3-4.mp4|width=320}}
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Random Chords
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In LSDj version 4, the digits in the Z commands were not independent of one another, which makes using Z with the C (Chord) command less useful, but that doesn’t mean you can’t get some interesting sounds out of it. With the independence version 6 introduced, it’s possible to gain more control so that, for instance, chords can randomly alternate between major and minor. A minor chord is created with C37, and a major chord is created with C47. Therefore, if we use a C37 command and apply Z10, the Z command will apply either C37 or C47.
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{{Video:http://chipwiki.ru/music/intensetechwithdefencemech/3-5.mp4|width=320}}
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Random Sweep
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Our final example is a signature Hypnogram sound (listen at the 1:30 mark to hear it in context). It’s really fun and easy. Keep in mind that this lead sound will only work in Pulse channel 1 as it’s the only channel that features a hardware sweep.
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{{Video:http://chipwiki.ru/music/intensetechwithdefencemech/3-6.mp4|width=320}}
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These are just a few examples of what you can do with the Z command. Don’t be afraid to experiment and try to come up with your own! Until next time, this is DEFENSE MECHANISM signing off!
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</spoiler>
  
 
==Manage your LSDj save files with libLSDj!==
 
==Manage your LSDj save files with libLSDj!==

Версия 15:59, 16 ноября 2019

Это руководство к LSDJ

LSDj Wave Synth Deep Dive Part 1

Оригинальная статья на chiptuneswin.com

Клик

LSDj Wave Synth Deep Dive Part 2

Оригинальная статья на chiptuneswin.com

Клик


Don’t Sleep on Z

Оригинальная статья на chiptuneswin.com

Перевода пока нет


Manage your LSDj save files with libLSDj!

Оригинальная статья на chiptuneswin.com